Active and Upcoming Team Roles

Current Openings

Below you fill find roles that we are actively hiring for. If the description excites you and think you would be a good fit, please follow the links to apply

Role Summary:

An experienced Unreal Engine Developer to work alongside the main lead to help build out and implement core and auxiliary Gameplay/Narrative features using a mix of BP and C++.

TLDR;

  • Role Type: Remote, Contract

  • Level: Intermediate/Senior

  • Duration: 6 Months+


Future Openings

Below you will find roles that are a key part of our future roadmap, but we have not yet begun an active hiring campaign for. We welcome applications and expressions of interest from well-qualified candidates that we review on a periodic basis.


The Offer: Why Join Us?

This is a unique opportunity to make a huge impact on a passion-driven project.

  • Flexibility: We offer fully flexible working hours and a 100% remote setup. We trust you to deliver great work, not to watch a clock.

  • Creative Ownership: As a core member of a small team, your ideas will be heard and your work will directly shape the final game.

  • A Great Environment: Join a small, friendly, and supportive team that is focused on building a fantastic game without the pressures of corporate development.

  • Technical Challenge: You'll get to sink your teeth into a complex and technically challenging project, working with many different parts of the engine.

A Note On Our Indie Culture

We believe in transparency. This is a true indie project, which comes with a unique set of opportunities and challenges. The project is led by a developer who also has a separate full-time job, meaning check-ins can sometimes be irregular. This role is perfect for a self-directed individual who values autonomy. While the compensation is competitive for an indie studio, it may not match AAA salaries. We are looking for someone who is motivated by a passion for the project and the opportunity to build something special.

Role Summary:

An experienced Unreal Engine Sound Artist to upgrade our game's audio experience. While we have a solid foundation using commercial assets, we're looking for an expert to elevate our soundscape from functional to unforgettable using systems like MetaSound to create a deeply reactive and gameplay-driven audio experience.

TLDR;

  • Role Type: Remote, Contract

  • Level: Intermediate/Senior

  • Duration: 6 Months+

Good timing is rare. Good talent is rarer.

We know that the best people aren't always looking for opportunities at the exact moment we post one. We don't want to miss out on working with you just because of timing.

We have an application form that is open to exceptional talent even outside of specific role hiring campaigns. If you are a high achiever, like the look of what we’re working on and align with our “fun-first” philosophy - send us an expression of interest! We would love to hear from you.

Please note: due to the high volume of applicants and interest we receive, we cannot guarantee to get back to all EoI’s. If you have a general inquiry, please use the “contact” form rather than this link